• Chris Pell - 2026-06-06 15_43_48-A game by Murlo Preview [NetMode_ Standalone 0]  (64-bit_PC D3D SM6)
  • Chris Pell - 2026-06-18 12_42_44-Blender_ [E__MURLO 2024_Game assets_Blender bounce_hotel spa_hotelspa.blend]
  • Chris Pell - 2026-06-18 11_45_45-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 12_40_43-Blender_ [E__MURLO 2024_Game assets_Blender bounce_HotelKitchen_hotel kitchen.bl
  • Chris Pell - 2026-06-18 11_43_44-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 12_41_32-Blender_ [E__MURLO 2024_Game assets_Blender bounce_Sewer RG_Sewer RG Main.blend]
  • Chris Pell - 2026-06-18 11_35_43-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 11_36_02-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 11_36_14-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 11_42_45-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 11_54_48-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 11_55_06-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 11_58_37-SomethingBeautiful - Unreal Editor
  • Chris Pell - 2026-06-18 11_59_14-SomethingBeautiful - Unreal Editor

Environmental Design - Something Beautiful

Environmental Design - Examples taken from 45+ levels created for my indie game "Something Beautiful". 

Keeping to a fixed aesthetic style and visual language using PBR pipeline from Blender, Substance Painter and Unreal Engine.